← Games
📦 Sokoban
Moves
0
Pushes
0
Par
0
HOW TO PLAY
Push every crate onto a marked square. Use the arrow keys, swipe, or the pad above.
  • You can push, never pull — a crate shoved into a corner is stuck for good.
  • Par is the fewest pushes the level can be solved in.
  • Think before you shove: plan which crate goes to which target first.
Sokoban ("warehouse keeper", Japan, 1982) is a standard test case for planning algorithms — deciding whether a level is solvable is PSPACE-complete.
CRATES DELIVERED!